
If you build an Expo or React Native app, EAS Build is the default answer to "where do the binaries come from". It is good at it: one command, credentials handled, a Mac you never have to own. It also charges per build, and per-build pricing is the line on the bill that grows fastest once a team starts making preview builds for every pull request. aipps.dev does the same job, building Android and iPhone apps from your project and handing back an install link, on a daily allowance instead. This is a side-by-side with the published prices from both pricing pages, the build times we measured on aipps.dev this week, and the places where EAS is still the better pick.
Disclosure: aipps.dev is our product. Expo's figures are the list prices on expo.dev/pricing, read on 28 October 2026; ours are from aipps.dev/pricing on the same day. Taxes left out.
The two price lists
The model is the real difference. On EAS every build is a charge, so the bill is builds x price, minus the credit in your plan. On aipps.dev you buy a daily ceiling: a pack is 10 more builds every day, and the count resets at midnight UTC whether you used them or not. A build that fails because of our machines doesn't count; one that fails because of the project does, as it would on EAS.

Three teams, worked out
Same assumptions as our CI build cost comparison: medium EAS workers, builds spread over 22 working days, and every build short enough to count as one on aipps.dev (see the measured times below).
For the hobby app there is nothing to choose on price: both free plans cover it. EAS Free is the more generous on build length (45 minutes, against 20 for a simple build on ours, where one 20 to 60 minute build a day is allowed), and ours is the more generous on count once you pass 15 builds of one platform in a month.
From the small team up the gap is wide, because the EAS bill grows with every build and ours grows in steps of 10 a day. The busy team's 600 builds cost 97 times less, and the ratio keeps rising with volume: EAS's per-build price is the same at build 600 as at build 60.
Where the count is less kind to us
A build that runs 20 to 60 minutes, or makes an app file over 150 MB, counts as three on aipps.dev. If your release builds routinely take 30 minutes, the small team above needs about 16 build counts a day instead of 5.5, which is 2 packs ($6) rather than 1: still far under $154, but the ratio drops from 51x to 26x. EAS charges a large worker the same $4 per iOS build however long it runs, so the longer your builds, the narrower the gap. Above 60 minutes you need our Large add-on ($5 a month per app).
What we measured on aipps.dev
Every successful build on aipps.dev from 23 to 28 October 2026, 24 in all, from the build records (start to finish, so the queue wait is not included):
The apps are small to mid-size Expo and React Native apps (a hello-world, an email client, two community apps) plus one native Kotlin app, the 4.1-minute outlier. Two limits on what this shows. The iPhone figures are simulator builds; signed App Store builds take longer because they archive and sign, and we don't have enough of them yet to quote a median. And the sample is a week of our own apps, not a benchmark against EAS, which doesn't publish build times. The queue wait is short because the service is young; on a free plan you are behind paying accounts in the queue, as you are on EAS Free.

Feature by feature
Three rows are worth slowing down on. OTA updates: if you ship JavaScript fixes with EAS Update, aipps.dev doesn't replace that, and you can keep EAS Update on its own while building elsewhere; our OTA updates comparison has the per-user prices. Concurrency: on EAS Production ten iOS builds run at once; on aipps.dev a busy team's morning rush waits in line, and 27 builds of about 15 minutes on two slots is three and a half hours of machine time spread over the day. Credentials: EAS can sign in to your Apple account and create certificates for you, which is convenient; aipps.dev only uses an App Store Connect API key you make yourself, which is one more setup step and one less password held by someone else.
Which one to pick
Stay on EAS if you use EAS Update and Workflows as one product, if many iOS builds have to run at the same moment, or if Expo's managed credentials save you more time than the bill costs. For a solo developer inside 15 builds of each platform a month, both are free and EAS has the longer timeout.
Move your builds to aipps.dev if your bill is mostly per-build charges: preview builds for testers, builds on every merge, several apps. The small team above pays $3 instead of $154 a month, and the busy team $9 instead of $874. aipps init reads your eas.json profiles, and EAS Update can keep running beside it.
Build your Expo or React Native app on aipps.dev: 3 builds a day free for any number of apps, and an install page with a QR code for every build.
Start building freeSources: expo.dev/pricing (plans, build credit, per-build prices, concurrency, timeouts, queue priority), read 28 October 2026; aipps.dev/pricing and aipps.dev/docs, same day; build times and counts from the aipps.dev build records, 23 to 28 October 2026.


